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- // SOUND DESCRIPTIONS //////////////////////////////////////////////////////////
-
- //---AIRCRAFT SOUNDS-------------------------
-
- //AFTERBURNER_LOOP
- DefineSound( 0, "pln_001");
-
- //EJECT
- DefineSound( 2, "pln_003");
-
- //ENGINE_EXT
- DefineSound( 3, "pln_004");
-
- //ENGINE_INT
- DefineSound( 4, "pln_005");
-
- //LANDING_GEAR
- DefineSound( 5, "pln_006");
-
- //WEAPONS_DOOR
- DefineSound( 8, "pln_009");
-
- //WHEEL_RWAY1
- DefineSound( 9, "pln_010");
-
- //WHEEL_RWAY2
- DefineSound( 10, "pln_011");
-
- //WHEEL_GROUND1
- DefineSound( 11, "pln_012");
-
- //---WEAPON SOUNDS----------------------------
-
- //FLARE_CHAFF
- DefineSound( 13, "wpn_001");
-
- //GUNSHOT_GROUND
- DefineSound( 14, "wpn_002");
-
- //GUNSHOT_OBJECT
- DefineSound( 15, "wpn_003");
-
- //GUNSHOT_WATER
- DefineSound( 16, "wpn_004");
-
- //MISSILE_FLYING
- DefineSound( 17, "wpn_005");
-
- //MISSILE_RELEASE
- DefineSound( 18, "wpn_006");
-
- //PLANE_GUN
- DefineSound( 19, "wpn_007");
-
- //AAG_STATIONARY
- DefineSound( 21, "wpn_009");
-
- //AAG_TANK
- DefineSound( 22, "wpn_010");
-
- //--- EXPLOTIONS -----------------------------
-
- //EXPLO_BIG
- DefineSound( 23, "xpl_001");
-
- //EXPLO_MEDIUM
- DefineSound( 24, "xpl_002");
-
- //EXPLO_SMALL
- DefineSound( 25, "xpl_003");
-
- //WATEREXPLO_BIG
- DefineSound( 26, "xpl_004");
-
- //WATEREXPLO_MEDIUM
- DefineSound( 27, "xpl_005");
-
- //AAA_EXPLOAIR
- DefineSound( 28, "xpl_006");
-
- //--- VEHICLES --------------------------------
-
- //TANK_DRIVING
- DefineSound( 29, "vcl_002");
-
- //TRUCK_DRIVING
- DefineSound( 30, "vcl_003");
-
- //SLOWCAR_DRIVING
- DefineSound( 31, "vcl_003");
-
- //BOAT_DRIVING
- DefineSound( 32, "vcl_004");
-
- //HELICOPTER
- DefineSound( 33, "vcl_001");
-
- //--- INSTRUMENTS -----------------------------
-
- //MFD_BUTTON
- DefineSound( 34, "ins_001");
-
- //TARGET_CYCLE
- DefineSound( 35, "ins_002");
-
- //TARGET_LOCK
- DefineSound( 36, "c_lockon");
-
- //SENSOR_LOCK
- DefineSound( 37, "ins_003");
-
- //PULLUP
- DefineSound( 38, "c_pullup");
-
- //SHOOT
- DefineSound( 39, "c_shoot");
-
- //WARNING_SOUND
- DefineSound( 40, "ins_004");
-
- //--- AMBIENCE -------------------------------
-
- //AMB_WIND
- DefineSound( 42, "amb_002");
-
- // MULTIPLAYER
-
- //MULTI_REFUEL
- DefineSound( 43, "mlt_fx1");
-
- //MULTI_REFUEL
- DefineSound( 44, "mlt_fx2");
-
- // SFX DESCRIPTIONS ////////////////////////////////////////////////////////////
- //------------------------------------------------------------------------------
-
- DefineSFX(
- SFX_AFTERBURNER_LOOP, // SFX
- 10000, // Volume
- 1, // Number of samples
- 0, 256, 256, LOOPING // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_EJECT, // SFX
- 22000, // Volume
- 1, // Number of samples
- 2, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_PLANE_ENGINE, // SFX
- 19000, // Volume
- 3, // Number of samples
- 4, 256, 256, LOOPING, // Sample, pitch, volume, flags
- 3, 256, 15, LOOPING, // Sample, pitch, volume, flags
- 0, 256, 256, LOOPING // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_LANDING_GEAR, // SFX
- 16500, // Volume
- 1, // Number of samples
- 5, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_WEAPONS_DOOR, // SFX
- 17500, // Volume
- 1, // Number of samples
- 8, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_WHEEL_RWAY1, // SFX
- 18000, // Volume
- 1, // Number of samples
- 9, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_WHEEL_RWAY2, // SFX
- 18000, // Volume
- 1, // Number of samples
- 10, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_WHEEL_GROUND1, // SFX
- 19500, // Volume
- 1, // Number of samples
- 11, 200, 256, LOOPING // Sample, pitch, volume, flags
- );
-
- //--------------------
-
- DefineSFX(
- SFX_FLARE_CHAFF, // SFX
- 22000, // Volume
- 1, // Number of samples
- 13, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
- DefineSFX(
- SFX_GUNSHOT_GROUND, // SFX
- 23000, // Volume
- 1, // Number of samples
- 14, 200, 256, 0 // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_GUNSHOT_OBJECT, // SFX
- 25000, // Volume
- 1, // Number of samples
- 15, 200, 256, 0 // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_GUNSHOT_WATER, // SFX
- 25000, // Volume
- 1, // Number of samples
- 16, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_MISSILE_FLYING, // SFX
- 22000, // Volume
- 1, // Number of samples
- 17, 256, 256, LOOPING // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_MISSILE_RELEASE, // SFX
- 21000, // Volume
- 1, // Number of samples
- 18, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_PLANE_GUN, // SFX
- 17000, // Volume
- 1, // Number of samples
- 19, 280, 256, LOOPING // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_AAG_STATIONARY, // SFX
- 22000, // Volume
- 1, // Number of samples
- 21, 256, 256, LOOPING // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_AAG_TANK, // SFX
- 22000, // Volume
- 1, // Number of samples
- 22, 256, 256, LOOPING // Sample, pitch, volume, flags
- );
-
- --------------------
-
- DefineSFX(
- SFX_PLANE_EXPLOAIR, // SFX
- 40000, // Volume
- 2, // Number of samples
- 23, 256, 256, 0, // Sample, pitch, volume, flags
- 24, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
- DefineSFX(
- SFX_PLANE_EXPLOAIR, // SFX
- 40000, // Volume
- 2, // Number of samples
- 23, 256, 256, 0, // Sample, pitch, volume, flags
- 24, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
- DefineSFX(
- SFX_EXPLO_BIG, // SFX
- 28000, // Volume
- 1, // Number of samples
- 23, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_EXPLO_MEDIUM, // SFX
- 28000, // Volume
- 1, // Number of samples
- 24, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_EXPLO_SMALL, // SFX
- 28000, // Volume
- 1, // Number of samples
- 25, 156, 256, 0 // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_WATEREXPLO_BIG, // SFX
- 28000, // Volume
- 1, // Number of samples
- 26, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_WATEREXPLO_MEDIUM, // SFX
- 22000, // Volume
- 1, // Number of samples
- 27, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_AAA_EXPLOAIR, // SFX
- 22000, // Volume
- 1, // Number of samples
- 28, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
- --------------------
-
- DefineSFX(
- SFX_TANK_DRIVING, // SFX
- 17000, // Volume
- 1, // Number of samples
- 29, 256, 256, LOOPING // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_TRUCK_DRIVING, // SFX
- 17000, // Volume
- 1, // Number of samples
- 30, 256, 256, LOOPING // Sample, pitch, volume, flags
- );
-
- DefineSFX(
- SFX_SLOWCAR_DRIVING, // SFX
- 17000, // Volume
- 1, // Number of samples
- 31, 256, 256, LOOPING // Sample, pitch, volume, flags
- );
-
- DefineSFX(
- SFX_BOAT_DRIVING, // SFX
- 17000, // Volume
- 1, // Number of samples
- 32, 256, 256, LOOPING // Sample, pitch, volume, flags
- );
-
- DefineSFX(
- SFX_HELICOPTER, // SFX
- 20000, // Volume
- 1, // Number of samples
- 33, 256, 256, LOOPING // Sample, pitch, volume, flags
- );
-
- --------------------
-
- DefineSFX(
- SFX_MFD_BUTTON, // SFX
- 22000, // Volume
- 1, // Number of samples
- 34, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
-
- DefineSFX(
- SFX_TARGET_CYCLE, // SFX
- 22000, // Volume
- 1, // Number of samples
- 35, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
- DefineSFX(
- SFX_TARGET_LOCK, // SFX
- 22000, // Volume
- 1, // Number of samples
- 36, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
- DefineSFX(
- SFX_SENSOR_LOCK, // SFX
- 22000, // Volume
- 1, // Number of samples
- 37, 256, 256, LOOPING // Sample, pitch, volume, flags
- );
-
- DefineSFX(
- SFX_PULLUP, // SFX
- 22000, // Volume
- 1, // Number of samples
- 38, 256, 256, SPEECH // Sample, pitch, volume, flags
- );
-
- DefineSFX(
- SFX_SHOOT, // SFX
- 17000, // Volume
- 1, // Number of samples
- 39, 256, 256, SPEECH // Sample, pitch, volume, flags
- );
-
- DefineSFX(
- SFX_WARNING_SOUND, // SFX
- 22000, // Volume
- 1, // Number of samples
- 40, 256, 256, 0 // Sample, pitch, volume, flags
- );
-
- --------------------
-
- DefineSFX(
- SFX_AMB_WIND, // SFX
- 30000, // Volume
- 1, // Number of samples
- 42, 256, 256, LOOPING // Sample, pitch, volume, flags
- );
-
- DefineSFX(
- SFX_MULTI_REFUEL, // SFX
- 30000, // Volume
- 1, // Number of samples
- 43, 256, 256, LOOPING // Sample, pitch, volume, flags
- );
-
- DefineSFX(
- SFX_MULTI_GLADMELDING, // SFX
- 30000, // Volume
- 1, // Number of samples
- 44, 256, 256, 0 // Sample, pitch, volume, flags
- );
-